This year, at Game Developers Conference, we’ll be hosting a series of Retro Birds of a Feather meetups. The general idea here is to offer a time and place at GDC for developers interested in older platforms to meetup. This includes everything from Atari 2600 to Apple II, from the Nintendo Entertainment System to the old world Mac OS.
Each meetup will be facilitated by an expert in at least one of the platforms scheduled for each meetup. We’ve gotten a lot of comments about how we organized these meetups: mainly that we have broken a cardinal rule of old platforms by scheduling all the Apple II people to meet at the same place and time as the Commodore 64 people, and by having the DOS people meet at the same time and place as the Macintosh people.
We’re really hoping that mixing such rivalries won’t cause disagreements. After all, it’s been 30 years; can Apple II people and C64 people finally get along?
The answer should be yes. That’s why we’ve grouped these meetups along technology and time lines. Thus, Sega Genesis and Super Nintendo developers will just have to get along for an hour.
But that really shouldn’t be a problem, as the focus of the meetups should be on individual projects. Bring your homebrew game to show off. Pop open your IDE and show off your Amiga code to some like-minded developers. This is a laptop-out event, with a focus on meeting similarly interested people, and forging relationships you can continue after GDC.
Below, I have included the schedule for the Birds of a Feather talks. All talks will be held in the lobby area of the second floor of the Moscone West building, Wednesday, Thursday and Friday afternoons. You’ll know you’re in the right place if you are next to the MADE’s LucasFilm exhibit, and see 6 round tables.
Those six round tables will be where the meetups occur. They’ll also be open to attendees for continuing meetups after the actual time limit is over. Thus, you’re welcome to sit there and work on your projects when Birds of a Feather talks are not happening.